The first integration of the "rebirth engine" is over. I decided to remove the portal system because the geometry batch was too small. The geometry of the world is now calculated by the graphics card. It only needs the textures:). It will be the next step.
The original video:
vendredi 22 avril 2011
jeudi 14 avril 2011
Rebirth engine integration part one
The integration of rebirth engine is almost finished. Briefly, the first iteration was to override all the function of Direct X to have a null renderer and reconnect one by one all the functions. For now the screen is black because I have to update the rebirth engine to include better management of dynamic vertex buffer. I have decided to do as the source engine like a begin mesh, a series of add vertex or push vertex and finally a end mesh. It's pretty simple and game code is relatively easy to understand and use. I'll send a few pieces of code to explain it all..
mercredi 13 avril 2011
So let us begin.
The primary function of this blog is to update Arx Fatalis with technical improvements such as rendering, physics, etc.. I worked on this game and I'd like to share with you the progress of this project. I love this game and the technical issues associated with this port are very exciting. I hope you can soon play with this improved version.
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