mardi 24 mai 2011
Material and Texture integration part #1
Sorry for not writing sooner. I'm currently finishing a prototype with Unity (a 2.5d platformer) and I am preparing a big move. I have almost completed the integration of simple materials in Arx Fatalis (like wireframe and diffuse material). I took the opportunity to review the material system in the "rebirth engine": I added macros to quickly make new shader and I improved the transfer of materials parameters of the game to the shader system. Hopefully I can post a video or at least screen-shots very quickly.
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